Watch the FIFA 12 Video Review
FIFA has always been about delivering the most realistic depiction of the sport of soccer. FIFA 10 brought us 360-degree dribbling for the first time, Which was a huge improvement over the traditional eight directions. We also got Virtual Pro, a feature that allowed you to create a player, put him on a team, and then watch him progress as you used him in any of the game's modes. Bringing the physicality of soccer to the forefront on-screen is another long standing tradition for the series and one that takes FIFA 12 to the next level with something called Personality Plus. Personality Plus does not just mean that players are going to display authentic emotions on the field. It's more that players that you know and love will look, run, shoot, dribble and react to physical interactions authentically. The best part? Personality Plus sport actually works for the big guys of the name. Some of the lesser-known players do get not the same treatment, and I'd love to be able to develop or assign traits to my created player, but for now impresses Personality Plus. If you're a soccer fan who only mainstream tunes in for the World Cup every few years, the benefits of Personality Plus might be lost on your lacking knowledge of the prominent soccer stars of the world.
More impressive still is the fact that FIFA 12 ratchets up the physical play and Allows for even more jostle, bumps and slide tackle variations than the series has ever seen before. You'll see guys get knocked off the ball by big defenders and smaller, quicker forwards can pull impressive moves even without the skill moves off some mechanic (hold left trigger and maneuver the right analog stick). It's rare to see these moments of physicality not come through in a realistic manner, but they falter when it's noticeable. Do not worry, though, it does not happen often enough to be of annoyance.
Elsewhere you'll notice a new passing system that Allows you to hold the pass button to target a comrade further down the field. The only issue I found was that sometimes I wanted to make a hard, quick pass to the teammate closest to me, but the passing thought that my system elongated ButtonPress meant I wanted to pass the ball further down the field. These annoyances did not happen often enough to be a real hindrance, but when I unexpectedly poor passing broke up a potentially good offensive set it was a bit of a bummer.
One issue that I still have with FIFA has to do with AI. While I think the players do a slightly better job of positioning on the field, their aggressiveness was not quiet up to the standard of real life players. Too often players would not make an attempt at a slow-rolling pass because it was not originally intended for them, despite the fact that it was clearly going to be intercepted by the other team if they let it go by. Sun players are not all that aware of what's going on around them unless they're directly interacting with another player on the field. None of these problems are new to this year's game, but it's life span a shame that they have not been corrected at this point in the series'. Here's hoping they can make the virtual players aware of everything that's going on during a game, just like real players.
Overall the gameplay on the field core is extremely solid, but much of it Relies on the past accomplishments of FIFA 10 None of the new touches hurt the gameplay experience in any way, just there are not the same amount of innovative steps forward. FIFA 12 has closed some of the annoyances that have hurt past games, but the touch-ups to players' personalities cool reap benefits on the field. Plus, there's no denying that FIFA 12 presents some of the best flow in terms of gameplay that you'll find in a sports game.
Another interesting addition to the fleet features of FIFA 12 is the Creation Centre. It allows you to craft players, teams and tactics on EA's website and then download them onto your console. It works similarly to NCAA Football's team-builder and mechanic is a very cool addition for FIFA 12 fans. You can also create custom chants and anthems for your team either through home-made audio tracks or tunes you have on a portable storage device that's compatible with your PS3 or Xbox 360 Once they're imported you can then assign them to different situations in a game (like scoring a goal or during team introductions).
Tidak ada komentar:
Posting Komentar